I.
The Game and Its Apparatus
§ 1. The Pack
Sanctioned play is conducted with a single standard pack of
fifty-two cards. The Joker, having no place in the historical
game, is excluded from sanctioned use.
§ 2. The Board
The cribbage board comprises two principal tracks of sixty
points each, traversed twice in the standard match, with a
terminal hole marking the one hundred and twenty-first point.
Two pegs are required to each player; the rearward peg is
advanced at each score.1
§ 3. The Value of Cards
For purposes of the count, each numeral card carries its face
value (the Ace counting as one in all situations). The Jack,
Queen, and King each count as ten. For the formation of runs
in the Show, ordinary sequence of rank is observed
(A–2–3…J–Q–K), and the Ace is
low in all sequences.
§ 1. Determination of First Dealer
The players cut the pack; the player drawing the lower-ranking
card deals first. In the event of a tie, the cut shall be
repeated.
§ 2. The Deal Proper
Six cards are dealt to each player, one at a time, alternately,
beginning with the non-dealer. The remainder of the pack
is set aside, face down.
§ 3. The Crib
Each player, having examined their six cards, lays two face
down before the dealer to constitute the crib. The crib is
the property of the dealer for purposes of the Show and is
not examined until that time.
§ 4. The Starter
The non-dealer cuts the remaining pack; the dealer turns up
the top card of the lower portion. This is the Starter, and
serves as a fifth card to both the hand and the crib in the
Show. Should the Starter be a Jack, the dealer scores at
once two points, this score being styled His Heels,
and not to be confused with His Nobs as defined at
Article IV, § 2.5.2
§ 1. The Lead and Subsequent Cards
The non-dealer lays a single card face up before themselves
and announces its value. The dealer follows with a card of
their own and announces the cumulative count. Play proceeds
alternately. The cumulative count may not at any time exceed
thirty-one.
§ 2. Scoring in the Play
The following points accrue to the player laying the card that achieves the configuration in question:
- § 2.1. The Fifteen
- Bringing the cumulative count to exactly fifteen: two points.
- § 2.2. The Thirty-One
- Bringing the cumulative count to exactly thirty-one: two points.
- § 2.3. The Pair, Royal, and Double Royal
-
A card of rank matching that of the card immediately
preceding: two points. Three of a rank
in immediate succession: six. Four:
twelve.
- § 2.4. The Run
-
Three or more cards forming a sequence of rank, played
in immediate succession but not necessarily in order
(e.g. 4, 6, 5): one point per card of
the sequence.
- § 2.5. The Go
-
When a player cannot lay a card without exceeding
thirty-one, they declare Go. The opponent then
plays any remaining cards that do not exceed thirty-one
and is awarded one point for the Go
(or two, if the count reaches thirty-one exactly).
- § 2.6. The Last Card
-
The player laying the final card of the play, where
thirty-one has not been reached, is awarded
one point.
§ 3. The Renewal of the Series
Upon reaching thirty-one, or upon both players being unable
to continue, the count resets to zero. The unplayed cards
are taken up and the series continues until all cards from
both hands have been laid.
§ 1. Order of the Show
At the conclusion of the play, the non-dealer first counts
their hand aloud, treating the Starter as a fifth card. The
dealer then counts their hand on the same principle.
Finally, the dealer turns up the crib and counts it likewise.
§ 2. Combinations Scored in the Show
- § 2.1. Fifteens
-
Two points for every distinct combination
of cards (whether two, three, four, or all five) that
sum to fifteen. The same card may participate in any
number of distinct combinations.
- § 2.2. Pairs
-
Two points for each pair of cards of
the same rank. Three of a rank scores
six (being three pairs); four scores
twelve (being six pairs).
- § 2.3. Runs
-
One point per card in any sequence of
three, four, or five. A run accompanied by a duplicated
rank constitutes a double run and is scored as the run
twice (for example, 3–4–4–5 counts as
two runs of three plus the pair, totalling eight).
- § 2.4. The Flush
-
Four points where all four cards of
the hand are of the same suit; five points
where the Starter is also of that suit. In the crib, no
flush shorter than five cards may be scored.
- § 2.5. His Nobs
-
One point where the hand contains the
Jack of the same suit as the Starter.
§ 3. The Maximum Hand
The greatest score obtainable in the Show is twenty-nine,
being three Fives and the Jack of one suit in the hand, with
the fourth Five of that same suit as the Starter. The
Association maintains a register of all sanctioned twenty-nine
hands at the Secretariat; admission is by certification of
the relevant national federation.3
§ 4. The Forfeiture of Uncounted Points (Muggins)
Where a player, in counting their hand or crib, fails to
claim any score properly accruing to that hand under
§ 2 above, the opponent may, upon noticing the
omission, claim the uncounted points for themselves by the
utterance Muggins, accompanied by a clear
indication of the missed combination. The claim must be
made before the cards are gathered for the next deal. The
Tribunal regards the rule as a salutary discipline upon
careless counting and has consistently declined to
entertain appeals against its
application.4
V.
The Match and Its Conclusion
§ 1. The Standard Match
The standard sanctioned match is contested to one hundred
and twenty-one points (twice around the board). The first
player to reach or exceed this total is the winner, the
moment of victory occurring on the peg, not on the
declaration.
§ 2. The Short Match
A match to sixty-one points (once around the board) is
permitted by mutual agreement of the players, but is not
sanctioned for championship or qualifying play.
§ 3. The Skunk
Where the winner achieves one hundred and twenty-one before
the loser has crossed the ninetieth point, the loser is said
to be skunked, and the match is counted as a double
defeat for the purposes of the standings.
§ 4. The Double Skunk
Where the loser has not yet crossed the sixtieth point at
the moment of the winner's victory, the loser is said to be
double-skunked, and the match is counted as a
quadruple defeat.5
§ 1. The Three-Hand Game
Five cards are dealt to each of three players; each
contributes one card to the crib. A further card is drawn
from the pack and added to the crib. Play and Show proceed
as in the standard game, with the deal rotating clockwise.
§ 2. The Four-Hand Partners
Five cards are dealt to each of four players, partners
sitting opposite; each contributes one card to the crib of
the dealer. Hands are counted separately but credited to the
partnership for purposes of the match.
§ 3. Other Variants
The Association recognises by name, but does not sanction
for championship play: Captain's Cribbage; Frontier or
Auction Cribbage; Five-Card Cribbage as practised in certain
regional federations; and the so-called Losing Game, in
which the lowest aggregate prevails.
VII.
Eligibility and Conduct
§ 1. Eligible Opponents
Sanctioned play is between human competitors only. Equine,
ovine, bovine, canine, feline, and other non-human
participants are excluded from sanctioned matches per the
Tribunal's interim ruling in Case ICA-T-2026-014.
The Veterinary Linguistics Annex to the present code
establishes, on the basis of expert testimony, that horses
possess a confirmed numerical ceiling of three and are
incapable of pronouncing thirty-one; analogous
findings apply, mutatis mutandis, to the other
species listed.7
§ 2. The Hand-on-the-Cards Protocol
During the Show, the player whose hand is being counted
shall maintain physical contact with their cards. No
spectator or opposing player may indicate, by speech or by
gesture, the presence or absence of any combination. This
protocol was adopted by the 2017 Congress and applies in
all sanctioned play.
§ 3. Mentor/Mentee Correspondence
Personal reflections exchanged in the course of the
mentor/mentee relationship are confidential, and are not to
be reproduced outside the four corners of the cribbage
board (bylaw 16.174.22.3, § 14.d). Exceptions are
available upon written application to the Executive
Director.
§ 4. Prohibited Verbal Conduct
Speaking over an opposing player in the course of
sanctioned play is a breach of the standing courtesies of
the game. The Association recognises in particular the
utterance “Who nerded you out!”
— whether spoken during, over, or in interruption
of an opponent's turn — as conduct so injurious to
the dignity of the Association as to constitute grounds
for the immediate expulsion of the offending party from
the membership, the matter referred forthwith to the
Tribunal for ratification of the
determination.6
VIII.
Disputes and Appeals
§ 1. The Tribunal
The Tribunal of the International Cribbage Association is
the sole adjudicator of all disputes arising in sanctioned
play. Its determinations are final, subject only to the
appeal provided in § 2 below.
§ 2. Appeals
An appeal from a Tribunal determination shall be lodged in
writing, on the letterhead of the appellant's national
federation, within thirty days of the publication of the
determination, and shall be addressed to the Executive
Director at the Secretariat. No appeal is heard ex
parte; the opposing party shall be afforded full
opportunity to respond.
IX.
Ceremonial Observances
§ 1. The Official Spirit of the Champions
In recognition of a tradition observed at the
championships of every confederation since the Veracruz
Convention of 1962, the Association formally designates
tequila as the official spirit of
sanctioned cribbage. The designation extends to the
ceremonial toast offered at the close of each
Tribunal-sanctioned event and to such celebratory
occasions as a national federation may, in its discretion,
observe.8
X.
The Convening of Champions
§ 1. The Convening Rule
Wherever two or more sanctioned holders of the
Association, of any rank whatsoever, convene for the
purpose of cribbage play, the engagement so convened
shall be regarded by the Association as a sanctioned
title match, the result of which shall be entered into
the standing register of the Association notwithstanding
any subsequent representation by any party present that
the engagement was unsanctioned, informal, recreational,
or otherwise outside the ordinary processes of the
Association.
The Rule applies with particular force to engagements
conducted aboard sailing vessels in the waters of the
Caribbean, the Mediterranean, and the South Pacific, in
recognition of the heightened concentration of the
game’s senior holders in those waters during the
relevant seasons, and of the long-observed tendency of
such engagements to produce the most consequential
results in the year’s sanctioned play.9
§ 2. Concealment
The deliberate concealment of a Convening match from the
Secretariat, or the misrepresentation of its result, by
any party present at the engagement, is regarded by the
Association as conduct injurious to the dignity of the
federated game. The Tribunal may impose such sanctions
in respect of the concealment as the matter shall in
its judgment require.